![]() The cel-shaded look is a no brainer when you think about wanting to cater to a wide age range. Instead, the game plays a little to one-note and doesn’t mix things up until it’s too late to keep my interest. I would have liked some kind of collectible whether it be logs or trinkets visitors left behind to build more of the environment. Though the puzzles change up a little you’ll find yourself doing mostly the same thing across the 8-10 hours.īy Part 2 there was a few more e-mails to read but they weren’t too interesting. It’s a shame because I wish the whole game could’ve been more like this as it takes a good four hours to get there. In the second half the levels are more varied, with new dinosaurs and shorter gaps between the story beats. With that being said, if you persevere through Part 1 there’s an almost night and day difference with Part 2. ![]() When this is coupled with stale puzzles in Part 1, there’s no tension or fear, instead just boredom and frustration. Coupled with the controls feeling a little clunky, I’d more often than not be met with a fail screen. Often I found myself sprung on by the dinosaur in the stealth sections without notice. The spatial awareness of the dinosaurs whether docked or handheld felt non-existent. It feels lost in translation from VR to Switch. For myself, I found the Velociraptor’s AI absolutely frustrating. The stealth may make or break your enjoyment of Jurassic World Aftermath Collection. God Help Us, We’re in the Hands of Engineers. When the play is more demanding and involved, it can feel finicky and unresponsive at times. That’s because the player urgency and participance has been restricted to a button press that mostly does it for you. I think the attempt to it out translate this into a flat screen experience from VR hasn’t worked all that successfully. You have a stamina meter for sprint and a charge meter for when you can use your distraction tools, but I’ve not found either to be that helpful. To compensate for the lack of mobility to its VR counterpart is the ability to lean left or right with ZL or ZR, but again whilst appreciated I didn’t use it too often. I could have been missing a trick and making it easier on myself but I didn’t find the need to use it for almost all of the game. You’re also equipped with a tool that can create audio distractions from electricals, though I rarely found myself using it. They do get more interesting in Part 2 with more unique puzzles but it’s a lot of the same whilst you evade the dinosaurs. These are locked by a few puzzles like a Simon Says or tapping at the right frequency. A lot of the objectives are going from point A to point B and accessing computers to get them working for one reason or another. You’ll be spending the majority of the game sneaking around past the roaming Velociraptors across the facilities you enter. The fact that Aftermath was split into two parts is most evident in the gameplay. However, this is mostly about Amelia and as a self-contained story it works decently to fill the gaps that may satiate Jurassic World fans, if you can get through the gameplay. It gives Blue the Velociraptor somewhat of an origin story that’s tied to the characters within the game too. Henry Wu, fleshing out more of his personality than maybe the movies do. This game definitely adds depth to BD Wong’s Dr. We do also have Jeff Goldblum and BD Wong reprising their roles though neither of their stories play a huge part in Aftermath. She plays the part emotively, ranged and engaging during the moment to moment gameplay. Sam is silent but you do have Laura Bailey’s Dr. Things go south instantly, thanks to some pesky Pterodactyls making your helicopter crash, but the mission is still the same. You’re initially tasked to infiltrate the lab facilities on Isla Nublar – the setting for Jurassic World – and recover important documents. ![]() Jurassic World Aftermath takes place after the events of Jurassic World and before Fallen Kingdom. This combines with a total lack of combat, so stealth and distraction are your best friends. Instead of a Xenomporh, you have Velociraptors mercilessly pursuing you. Comparing it to Alien: Isolation is a perfect summary. So, you won’t be pulling your hair out waiting a year for it to conclude. Thankfully the Switch release comes as a full package of Part 1 and 2 seamlessly connecting them. The game was developed by Coatsink initially for the Oculus Quest (and Quest 2).
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